Category:Experience Functions
Experience Function Category
Functions that deal with experience.
Functions
| Name | Brief Description |
|---|---|
| Add an entry to a player's Journal. (Create the entry in the Journal Editor first). | |
| Gives the designated XP to the PC using the design rules for XP distribution. | |
| Create a Negative Level effect that will decrease the level of the target. | |
| Returns the amount of experience set for a journal category. | |
| Get a given creature's experience. | |
| Gives experience points to each PC in a PC's party | |
| Divides experience points equally among PCs in a PC's party | |
| Gives an amount of experience to the specified creature. | |
| Returns TRUE if the player can afford to lose the indicated amount of XP without losing a level. | |
| Gives or takes the specified amount of experience points (XP) to/from each member of a party. | |
| Based on acquiring an item, this function sets a local integer variable for all players in a group, awards XP, and sets a journal entry. | |
| Based on opening an object, this function sets a local integer variable for all players in a group, awards XP, and sets a journal entry. | |
| Pass in a PC and a row from the 'des_xp_rewards' 2da file to reward the PC and/or party experience. | |
| Gives experience to a PC and (optionally) all party members. | |
| Gives the designated XP to the PC and possible their party using the design rules for XP distribution. | |
| Sets a creatures experience points to a particular value. |
[[Category:Functions
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