Category:Encounter Functions: Difference between revisions
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Latest revision as of 23:23, 23 October 2017
Encounter Function Category
Functions used to deal with encounters.
Functions
| Name | Brief Description |
|---|---|
| Used to encapsulate CreateObject allowing this function to be added to the action stack. | |
| Gets a TRUE or FALSE value depending on whether the encounter has spawned and is active. | |
| Get the difficulty level of the encounter. | |
| Get the number of times that the encounter has spawned so far. | |
| Get the maximum number of times that oEncounter will spawn. | |
| Gets the object that last opened or entered the calling object. | |
| Get the object that last left the calling object. | |
| Determines whether a creature was spawned from an encounter. | |
| Sets an encounter to active or inactive. | |
| Sets the difficulty level of an encounter. | |
| Sets the number of times that an encounter has spawned. | |
| Sets the maximum number of times that an encounter can spawn. |
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