Category:Effects Functions: Difference between revisions
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Latest revision as of 23:23, 23 October 2017
Effects Function Category
Functions that deal with various effects.
Functions
| Name | Brief Description |
|---|---|
| Applies an effect at a location. | |
| Applies an effect (visual or actual) to an object. | |
| Depetrifies a specified creature. | |
| Depetrify something that has been turned to wood | |
| Creates an ability decreasing effect on specified ability score. | |
| Create an effect that increases an objects specified ability score. | |
| Creates an AC decrease effect. | |
| Gives an AC bonus to an object. | |
| Create a special effect to make the object "fly in". | |
| Returns a new effect object. | |
| Create an Attack Decrease effect. | |
| Create an Attack Increase effect | |
| Create a Beam effect. | |
| Create a Blindness effect. | |
| Create a Charm effect | |
| Returns a new effect object. | |
| Creates a confusion effect. | |
| Create a Curse effect. | |
| Creates an effect that is guranteed to dominate a creature. | |
| Creates a cutscene ghost effect | |
| Immobilize a creature | |
| Creates an effect that will paralyze a creature for use in a cut-scene. | |
| Returns a new effect object. | |
| Returns a new effect object. | |
| Create a Damage Immunity Decrease effect. | |
| Creates a Damage Immunity Increase effect | |
| Create a Damage Increase effect. | |
| Create a Damage Reduction effect. | |
| Returns a new effect object that makes the target more resistant to certain types of damage. | |
| Creates a damage shield around the target that will damage sucessfull attackers. | |
| Returns a new effect object. | |
| Returns a new effect object. | |
| Returns a new effect object. | |
| Create a Death effect | |
| Returns a new effect object. | |
| Returns a new effect object. | |
| Create a Disease effect. | |
| Create a Dispel Magic All effect. | |
| Create a Dispel Magic Best effect. | |
| Returns a new effect object. | |
| Create an Entangle effect | |
| Creates an effect like the Sanctuary spell, but the observers get no saving throw. | |
| Create a frightened effect for use in making creatures shaken or flee. | |
| Returns a new effect object. | |
| Creates a healing effect. | |
| Returns a new effect object. | |
| Create an Immunity effect. | |
| Create an Invisibility effect. | |
| Returns a new effect object. | |
| Creates one new effect object from two seperate effect objects. | |
| Creates a miss chance effect. | |
| Create a Modify Attacks effect that adds attacks to the target. | |
| Create a Movement Speed Decrease effect to slow target. | |
| Create a Movement Speed Increase effect to speed target movement rate. | |
| Create a Negative Level effect that will decrease the level of the target. | |
| Returns a new effect object. | |
| Creates an effect that will petrify a creature. | |
| Create a Poison effect. | |
| Create a Polymorph effect that changes the target into a different type of creature. | |
| Create a Regenerate effect. | |
| Returns a new effect object. | |
| Creates a sanctuary effect. | |
| Create a Saving Throw Decrease effect to lower one Saving Throw type. | |
| Create a Saving Throw Increase effect to raise one Saving Throw type. | |
| Returns a new effect object. | |
| Create a Silence effect | |
| Returns an effect to decrease a skill. | |
| Returns an effect which will cause a skill increase. | |
| Returns a sleep effect. | |
| Creates a slow effect. | |
| Creates an effect that inhibits spells. | |
| Returns an effect of spell immunity. | |
| Returns a Spell Level Absorption effect | |
| Returns a Spell Resistance Decrease effect. | |
| Returns an effect which increases spell resistance. | |
| Returns a Stunned effect. | |
| Creates a summon creature effect. | |
| Returns a Swarm effect. | |
| Create a Temporary Hitpoints effect that raises the Hitpoints of the target. | |
| Returns a new effect object. | |
| Returns an effect of True Seeing. | |
| Returns a new effect object. | |
| Create a Turn Resistance Decrease effect that can make creatures more susceptible to turning. | |
| Create a Turn Resistance Decrease effect that can make creatures more resistant to turning. | |
| Returns an effect of Ultravision | |
| Creates a new visual effect object | |
| Marks an effect as belonging to the effect subtype Extraordinary. | |
| Gets the creator of an Area of Effect object. | |
| Gets the object that created eEffect. | |
| Gets the constant that defines the type of effect in eEffect. | |
| This will return the constant of the spell that applied the effect (SPELL_*). | |
| Get the subtype (SUBTYPE_*) of the effect. | |
| Get the type constant of the effect. | |
| Determines the first active effect on a creature. | |
| Determines whether a creature has an effect. | |
| Determines whether an effect is valid. | |
| Determines the next active effect on a creature. | |
| Retrieves the current state of a placeables illumination. | |
| This function sets the effects sub type to magical. | |
| Gets a creature drunk. | |
| Permanently turn a creature to stone. (Until depetrified anyway.) | |
| Turns a specified object to wood instead of stone. | |
| Play an animation. | |
| Plays a voice chat. | |
| Recomputes the lighting in an area based on current static lighting conditions. | |
| Removes an effect from a creature or object. | |
| Remove an effect of the given type. | |
| Removes effects from a creature. | |
| Allows a water elemental to fill its victimâs lungs with water, drowning the victim. | |
| Handles the dealing of damage each round by the Melfâs Acid Arrow spell. | |
| Modifies an effect to make it a Supernatural effect. | |
| Set eEffect to be versus a specific alignment. | |
| Set eEffect to be versus nRacialType. | |
| Modifies an effect so that it only works against traps. |
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