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	<title>Category:Movement Functions - Revision history</title>
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		<title>Xordac: 1 revision imported</title>
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		<updated>2017-10-23T23:23:25Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Movement Function Category=&lt;br /&gt;
&lt;br /&gt;
Movement related functions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Functions====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Brief Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionForceFollowObject | ActionForceFollowObject ]]&lt;br /&gt;
| Forces an NPC to follow an object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionForceMoveToLocation | ActionForceMoveToLocation ]]&lt;br /&gt;
| Attempts to move an NPC to a location.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionForceMoveToObject | ActionForceMoveToObject ]]&lt;br /&gt;
| Attempts to move an NPC to a certain distance of a target object even if a clear path doesn&amp;#039;t exist.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionJumpToLocation | ActionJumpToLocation ]]&lt;br /&gt;
| Instantly sends the calling object to the position of locTarget.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionJumpToObject | ActionJumpToObject ]]&lt;br /&gt;
| Teleports the calling object to the nearest valid location by the target.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionMoveAwayFromLocation | ActionMoveAwayFromLocation ]]&lt;br /&gt;
| Causes the caller to try to move away from a location.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionMoveAwayFromObject | ActionMoveAwayFromObject ]]&lt;br /&gt;
| Cause the action subject to move to a certain distance away from a target.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionMoveToLocation | ActionMoveToLocation ]]&lt;br /&gt;
| Moves an NPC to a location before executing further actions in the action queue.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionMoveToObject | ActionMoveToObject ]]&lt;br /&gt;
| Cause action subject to move to a certain distance of a target object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionPickUpItem | ActionPickUpItem ]]&lt;br /&gt;
| Causes subject to run to an item and place it in inventory.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionRandomWalk | ActionRandomWalk ]]&lt;br /&gt;
| Causes the subject to walk to a random location close to itself.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActivateFleeToExit | ActivateFleeToExit ]]&lt;br /&gt;
| Causes a creature to run to its exit waypoint and disappear.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActivatePortal | ActivatePortal ]]&lt;br /&gt;
| Send a player&amp;#039;s client to a new server, where the player&amp;#039;s character will log in.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CheckWayPoints | CheckWayPoints ]]&lt;br /&gt;
| Checks to see if an NPC has a valid waypoint to walk to.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[EffectMovementSpeedDecrease | EffectMovementSpeedDecrease ]]&lt;br /&gt;
| Create a Movement Speed Decrease effect to slow target.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[EffectMovementSpeedIncrease | EffectMovementSpeedIncrease ]]&lt;br /&gt;
| Create a Movement Speed Increase effect to speed target movement rate.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[EscapeArea | EscapeArea ]]&lt;br /&gt;
| Makes a creature escape to a waypoint.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetAheadLocation | GetAheadLocation ]]&lt;br /&gt;
| This function returns a location directly in front of the target.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetAngleBetweenLocations | GetAngleBetweenLocations ]]&lt;br /&gt;
| Returns a float representing the angle between Location One and Location Two.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetBehindLocation | GetBehindLocation ]]&lt;br /&gt;
| Returns location directly behind the target and facing same direction as the target.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetBlockingDoor | GetBlockingDoor ]]&lt;br /&gt;
| Determines the door that is blocking a creature.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetChangedPosition | GetChangedPosition ]]&lt;br /&gt;
| Convenience function that returns a vector that is fDistance away in fAngle direction.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetChangeInX | GetChangeInX ]]&lt;br /&gt;
| Convenience function to calculate the change in the X axis.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetChangeInY | GetChangeInY ]]&lt;br /&gt;
| Convenience function that calculates the change in the Y axis to the target.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetCustomLeftDirection | GetCustomLeftDirection ]]&lt;br /&gt;
| This function returns a normalized number that is the sum of the current facing and the angle to target.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetCustomRightDirection | GetCustomRightDirection ]]&lt;br /&gt;
| This returns a float that is a normalized remainder of fDirection - fAngle.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetCutsceneCameraMoveRate | GetCutsceneCameraMoveRate ]]&lt;br /&gt;
| Returns the current movement rate factor of the cutscene &amp;#039;camera man&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetDistanceBetweenLocations | GetDistanceBetweenLocations ]]&lt;br /&gt;
| The distance in meters between two locations in the game.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetDistanceToObject | GetDistanceToObject ]]&lt;br /&gt;
| The distance from the caller of the script to the object in meters.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetFacing | GetFacing ]]&lt;br /&gt;
| Used to determine which direction something is facing.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetFacingFromLocation | GetFacingFromLocation ]]&lt;br /&gt;
| Get the facing value from a location variable.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetFarLeftDirection | GetFarLeftDirection ]]&lt;br /&gt;
| This function returns a normalized number that is +135 from the current facing.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetFarRightDirection | GetFarRightDirection ]]&lt;br /&gt;
| Returns a normalized number that is -135 from the current facing.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetFlankingLeftLocation | GetFlankingLeftLocation ]]&lt;br /&gt;
| Returns a location on the left flank of the target.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetFlankingRightLocation | GetFlankingRightLocation ]]&lt;br /&gt;
| Returns a location that is the right flank (to the right and slightly behind) the Target.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetForwardFlankingLeftLocation | GetForwardFlankingLeftLocation ]]&lt;br /&gt;
| Returns location to the forward left flank of the target.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetForwardFlankingRightLocation | GetForwardFlankingRightLocation ]]&lt;br /&gt;
| Returns location to the forward right flank of the target.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetHalfLeftDirection | GetHalfLeftDirection ]]&lt;br /&gt;
| This function returns a number that is +45 degrees from the current facing.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetHalfRightDirection | GetHalfRightDirection ]]&lt;br /&gt;
| Returns a normalized value that is -45 from fDirection.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetLeftDirection | GetLeftDirection ]]&lt;br /&gt;
| This function returns a float representing a direction +90 degrees.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetNormalizedDirection | GetNormalizedDirection ]]&lt;br /&gt;
| This function returns a float that is constrained from 0 - 360.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetOppositeDirection | GetOppositeDirection ]]&lt;br /&gt;
| Returns a normalized direction that is -180 from fDirection.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetOppositeLocation | GetOppositeLocation ]]&lt;br /&gt;
| Returns a location that is directly behind the target.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetRightDirection | GetRightDirection ]]&lt;br /&gt;
| Returns a normalized float that is -90 from the facing passed in.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetTransitionTarget | GetTransitionTarget ]]&lt;br /&gt;
| Gets the associated transitional target.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[JumpToLocation | JumpToLocation ]]&lt;br /&gt;
| This is a command to move instantly to the location referenced by lLocation.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[JumpToObject | JumpToObject ]]&lt;br /&gt;
| Teleports the calling object to the nearest valid location by the target.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[MoveTo2Q4PlotPoint | MoveTo2Q4PlotPoint ]]&lt;br /&gt;
| Makes the caller walk to a waypoint.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[MoveToNewLocation | MoveToNewLocation ]]&lt;br /&gt;
| Tells the object to move to a new location.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[RunNextCircuit | RunNextCircuit ]]&lt;br /&gt;
| Makes an NPC move to their initial waypoint.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetCutsceneCameraMoveRate | SetCutsceneCameraMoveRate ]]&lt;br /&gt;
| Sets the current movement rate factor for the cutscene cameraman.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetFacing | SetFacing ]]&lt;br /&gt;
| Sets the object to face a certain direction.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetFacingPoint | SetFacingPoint ]]&lt;br /&gt;
| Sets the object to face the direction of a vector.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[TriggerExplodeObject | TriggerExplodeObject ]]&lt;br /&gt;
| Blow up the nearest object with a matching tag with the specified spell.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[TriggerRaiseCorpse | TriggerRaiseCorpse ]]&lt;br /&gt;
| Raise the nearest corpse from the dead.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[TurnToFaceObject | TurnToFaceObject ]]&lt;br /&gt;
| Turns the target object to face another object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Vector | Vector ]]&lt;br /&gt;
| Creates a vector (position) from three points.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[VectorMagnitude | VectorMagnitude ]]&lt;br /&gt;
| Determines the magnitude of a vector.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[VectorNormalize | VectorNormalize ]]&lt;br /&gt;
| Normalize a vector.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[WalkWayPoints | WalkWayPoints ]]&lt;br /&gt;
| Make an NPC creature walk a series of preset waypoints.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category:Functions]]&lt;br /&gt;
[[Category:Function_Categories]]&lt;/div&gt;</summary>
		<author><name>Xordac</name></author>
	</entry>
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