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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Local Variables Function Category=&lt;br /&gt;
&lt;br /&gt;
Functions used to deal with local variables.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Functions====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Brief Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[aGetPLocalInt | aGetPLocalInt ]]&lt;br /&gt;
| Scans through the PC&amp;#039;s party and returns the largest value stored on a character.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[aSetPLocalInt | aSetPLocalInt ]]&lt;br /&gt;
| Sets a local integer on each of the party members.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[DeleteLocalFloat | DeleteLocalFloat ]]&lt;br /&gt;
| Deletes oObject&amp;#039;s float variable sVarName&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[DeleteLocalInt | DeleteLocalInt ]]&lt;br /&gt;
| Deletes oObject&amp;#039;s integer variable sVarName.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[DeleteLocalLocation | DeleteLocalLocation ]]&lt;br /&gt;
| Deletes oObject&amp;#039;s location variable sVarName.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[DeleteLocalObject | DeleteLocalObject ]]&lt;br /&gt;
| Deletes oObject&amp;#039;s object variable sVarName&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[DeleteLocalString | DeleteLocalString ]]&lt;br /&gt;
| Deletes oObject&amp;#039;s string variable sVarName.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[DeleteSkinFloat | DeleteSkinFloat ]]&lt;br /&gt;
| Removes a persistent floating point variable from a creature&amp;#039;s skin item.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[DeleteSkinInt | DeleteSkinInt ]]&lt;br /&gt;
| Removes a persistent integer variable from a creature&amp;#039;s skin item.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[DeleteSkinString | DeleteSkinString ]]&lt;br /&gt;
| Removes a persistent string variable from a creature&amp;#039;s skin item.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetLocalArrayInt | GetLocalArrayInt ]]&lt;br /&gt;
| Simulates retrieving an Integer from an array on an object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetLocalArrayString | GetLocalArrayString ]]&lt;br /&gt;
| Simulates retrieving a String from an array on an object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetLocalFloat | GetLocalFloat ]]&lt;br /&gt;
| Get the value of a decimal number stored on an object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetLocalInt | GetLocalInt ]]&lt;br /&gt;
| Get the value of a whole number stored on an object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetLocalLocation | GetLocalLocation ]]&lt;br /&gt;
| Get the data describing a location stored on an object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetLocalObject | GetLocalObject ]]&lt;br /&gt;
| Get the data describing an object stored on an object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetLocalString | GetLocalString ]]&lt;br /&gt;
| Get the value of a string of characters stored on an object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetPLocalInt | GetPLocalInt ]]&lt;br /&gt;
| Determines the value of a locally stored variable from any PC in a party.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetSkinFloat | GetSkinFloat ]]&lt;br /&gt;
| Retrieves a persistent floating point variable from a creature&amp;#039;s skin item.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetSkinInt | GetSkinInt ]]&lt;br /&gt;
| Retrieves a persistent integer variable from a creature&amp;#039;s skin item.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetSkinString | GetSkinString ]]&lt;br /&gt;
| Retrieves a persistent string variable from a creature&amp;#039;s skin item.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Global | Global ]]&lt;br /&gt;
| Returns an object stored locally on the calling object that holds quest related state information.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[PWSetMinLocalIntParty | PWSetMinLocalIntParty ]]&lt;br /&gt;
| Sets a local integer variable for all players in a player&amp;#039;s party.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[PWSetMinLocalIntPartyPCSpeaker | PWSetMinLocalIntPartyPCSpeaker ]]&lt;br /&gt;
| Sets a local integer variable for all players in GetPCSpeaker&amp;#039;s party.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetArtifactItem | SetArtifactItem ]]&lt;br /&gt;
| Stores the tag of the artifact item in a local string.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetAssassinHead | SetAssassinHead ]]&lt;br /&gt;
| Stores the tag of the assassin victimâs head in a local string.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetComplexItem | SetComplexItem ]]&lt;br /&gt;
| Stores the tag of the complex item in a local string.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetGlobal | SetGlobal ]]&lt;br /&gt;
| Sets where all the globals for a plot are going to be stored.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetLocalArrayInt | SetLocalArrayInt ]]&lt;br /&gt;
| Simulates storing a local integer in an array.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetLocalArrayString | SetLocalArrayString ]]&lt;br /&gt;
| Simulates storing a local string in an array.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetLocalFloat | SetLocalFloat ]]&lt;br /&gt;
| Store a float as a local variable within an object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetLocalFloatOnAll | SetLocalFloatOnAll ]]&lt;br /&gt;
| Sets a local float variable on all members of PC&amp;#039;s party&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetLocalInt | SetLocalInt ]]&lt;br /&gt;
| Store a number as a local variable within an object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetLocalIntOnAll | SetLocalIntOnAll ]]&lt;br /&gt;
| Sets a local integer on all members of PC&amp;#039;s party&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetLocalLocation | SetLocalLocation ]]&lt;br /&gt;
| Store a location as a local variable within an object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetLocalLocationOnAll | SetLocalLocationOnAll ]]&lt;br /&gt;
| Sets a local location variable on all members of PC&amp;#039;s party&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetLocalObject | SetLocalObject ]]&lt;br /&gt;
| Store an object as a local variable within an object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetLocalObjectOnAll | SetLocalObjectOnAll ]]&lt;br /&gt;
| Sets a local object variable on all members of the PC&amp;#039;s party&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetLocalString | SetLocalString ]]&lt;br /&gt;
| Store a string as a local variable within an object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetLocalStringOnAll | SetLocalStringOnAll ]]&lt;br /&gt;
| Sets a local string on all members and associates of PC&amp;#039;s party&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetPLocalInt | SetPLocalInt ]]&lt;br /&gt;
| Sets a variable that remains attached to a PC party.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetSkinFloat | SetSkinFloat ]]&lt;br /&gt;
| Stores a persistent floating point variable on a creature&amp;#039;s skin item.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetSkinInt | SetSkinInt ]]&lt;br /&gt;
| Stores a persistent integer variable on a creature&amp;#039;s skin item.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetSkinString | SetSkinString ]]&lt;br /&gt;
| Stores a persistent string variable on a creature&amp;#039;s skin item.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetWorkingForPlayer | SetWorkingForPlayer ]]&lt;br /&gt;
| Specifies the PC name the henchman is working for.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;author: NWN Lexicon Group, editor: Mistress, contributor: Axe Murderer&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:Functions]]&lt;br /&gt;
[[Category:Function_Categories]]&lt;/div&gt;</summary>
		<author><name>Xordac</name></author>
	</entry>
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