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		<updated>2017-10-23T23:23:21Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Item Creation Function Category=&lt;br /&gt;
&lt;br /&gt;
Functions used to deal with item creation. The itemproperty commands are special constructors - they construct an itemproperty &amp;quot;object&amp;quot; which can then be, for instance, applied to an item using the AddItemProperty command. Much like effects need to be first constructed, then applied with ApplyEffectToObject. It will often be a good idea to remove similar itemproperties from the item first. There&amp;#039;s a command in the &amp;quot;x2_inc_itemprop&amp;quot; include file called IPSafeAddItemProperty which will do that for you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Functions====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Brief Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionCreate | ActionCreate ]]&lt;br /&gt;
| Used to encapsulate CreateObject allowing this function to be added to the action stack.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[AddItemProperty | AddItemProperty ]]&lt;br /&gt;
| Add an itemproperty to an item&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CICraftCheckBrewPotion | CICraftCheckBrewPotion ]]&lt;br /&gt;
| Checks if the current spell was used to brew a potion and performs the brewing process.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CICraftCheckScribeScroll | CICraftCheckScribeScroll ]]&lt;br /&gt;
| Checks if the current spell was used to scribe a scroll and performs the scribe process.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CICraftScribeScroll | CICraftScribeScroll ]]&lt;br /&gt;
| Create and return a magic scroll for a specified spell.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CIGetCraftItemStructFrom2DA | CIGetCraftItemStructFrom2DA ]]&lt;br /&gt;
| Retrieves craft information for a specified item.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CIGetIsCraftFeatBaseItem | CIGetIsCraftFeatBaseItem ]]&lt;br /&gt;
| Returns TRUE if the object is a craft base item.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CIGetIsSpellRestrictedFromCraftFeat | CIGetIsSpellRestrictedFromCraftFeat ]]&lt;br /&gt;
| Determines if a spell is restricted for being used for crafting.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CIGetSpellWasUsedForItemCreation | CIGetSpellWasUsedForItemCreation ]]&lt;br /&gt;
| Checks if the caster intends to craft an item and returns TRUE if the spell is used up for crafting purposes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CIUseCraftItemSkill | CIUseCraftItemSkill ]]&lt;br /&gt;
| Does a craft check for a given crafting skill to craft an item.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CopyItem | CopyItem ]]&lt;br /&gt;
| Duplicates an item.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CopyItemAndModify | CopyItemAndModify ]]&lt;br /&gt;
| Copies an item, making a single modification to it&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CopyObject | CopyObject ]]&lt;br /&gt;
| Duplicates the object specified.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CraftBrewPotion | CraftBrewPotion ]]&lt;br /&gt;
| Create and return a magical potion for a specified spell.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateAmmo | CreateAmmo ]]&lt;br /&gt;
| Spawns in a ammunition suited for that class as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateAnimalPart | CreateAnimalPart ]]&lt;br /&gt;
| Creates an animal part on the corpse of the animal&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateArcaneScroll | CreateArcaneScroll ]]&lt;br /&gt;
| Creates a scroll as part of the treasure&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateBastardSword | CreateBastardSword ]]&lt;br /&gt;
| Creates a Bastard sword for the containers treasure&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateBattleAxe | CreateBattleAxe ]]&lt;br /&gt;
| Spawns in a magical weapon suited for that class as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateBook | CreateBook ]]&lt;br /&gt;
| Creates a random book as part of the treasure distribution system&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateClub | CreateClub ]]&lt;br /&gt;
| Spawns in a magical weapon suited for that class as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateColmarrPotion | CreateColmarrPotion ]]&lt;br /&gt;
| Creates potions for Colmarr&amp;#039;s Machine.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateDagger | CreateDagger ]]&lt;br /&gt;
| Used to create a magical dagger in a container as part of the treasure distribution model&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateDart | CreateDart ]]&lt;br /&gt;
| Spawns in a magical weapon suited for that class as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateDireMace | CreateDireMace ]]&lt;br /&gt;
| Spawns in a Dire Mace as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateDivineScroll | CreateDivineScroll ]]&lt;br /&gt;
| Creates a divine scroll as part of the treasure&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateDoubleAxe | CreateDoubleAxe ]]&lt;br /&gt;
| Spawns in a magical Double Axe as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateForgeItem | CreateForgeItem ]]&lt;br /&gt;
| Used to create magic items at a &amp;quot;forge&amp;quot; container.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateGem | CreateGem ]]&lt;br /&gt;
| Creates a Gem as part of the NWN treasure distribution system&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateGenericClassItem | CreateGenericClassItem ]]&lt;br /&gt;
| Creates a treasure item for wizards, sorcerers, clerics, monks, rogues and bards&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateGenericDruidWeapon | CreateGenericDruidWeapon ]]&lt;br /&gt;
| Creates an appropriate druid weapon that fits the level of the PC, and places it in/on an object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateGenericExotic | CreateGenericExotic ]]&lt;br /&gt;
| Creates an appropriate exotic weapon that fits the level of the PC, and places it in/on an object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateGenericHeavyArmor | CreateGenericHeavyArmor ]]&lt;br /&gt;
| Spawns in a Piece of Generic Heavy Armor as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateGenericLightArmor | CreateGenericLightArmor ]]&lt;br /&gt;
| Spawns in a piece of generic light armor as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateGenericMartial | CreateGenericMartial ]]&lt;br /&gt;
| Spawns in a generic weapon as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateGenericMediumArmor | CreateGenericMediumArmor ]]&lt;br /&gt;
| Spawns in a piece of generic armor as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateGenericMiscItem | CreateGenericMiscItem ]]&lt;br /&gt;
| Spawns in a generic item as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateGenericMonkWeapon | CreateGenericMonkWeapon ]]&lt;br /&gt;
| Creates an appropriate monk weapon that fits the level of the PC, and places it in/on an object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateGenericRodStaffWand | CreateGenericRodStaffWand ]]&lt;br /&gt;
| Spawns in a generic Rod, Staff or Wand as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateGenericSimple | CreateGenericSimple ]]&lt;br /&gt;
| Spawns in a Generic Simple Weapon as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateGenericWizardWeapon | CreateGenericWizardWeapon ]]&lt;br /&gt;
| Creates an appropriate wizard weapon that fits the level of the PC, and places it in/on an object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateGold | CreateGold ]]&lt;br /&gt;
| Spawns in Gold as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateGreatAxe | CreateGreatAxe ]]&lt;br /&gt;
| Spawns in a Great Axe as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateGreatSword | CreateGreatSword ]]&lt;br /&gt;
| Spawns in a Great Sword as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateHalberd | CreateHalberd ]]&lt;br /&gt;
| Spawns in a Halberd as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateHandAxe | CreateHandAxe ]]&lt;br /&gt;
| Spawns in a Hand Axe as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateHealingKit | CreateHealingKit ]]&lt;br /&gt;
| Spawns in a Healing Kit as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateHeavyCrossbow | CreateHeavyCrossbow ]]&lt;br /&gt;
| Spawns in a Heavy Crossbow as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateHeavyFlail | CreateHeavyFlail ]]&lt;br /&gt;
| Spawns in a Heavy Flail as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateItemOnObject | CreateItemOnObject ]]&lt;br /&gt;
| Create a specific item in an objects inventory&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateJewel | CreateJewel ]]&lt;br /&gt;
| Creates a Jewel in the container as part of the NWN treasure distribution system&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateJunk | CreateJunk ]]&lt;br /&gt;
| Creates random items for the container treasure.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateKama | CreateKama ]]&lt;br /&gt;
| Spawns in a Kama as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateKatana | CreateKatana ]]&lt;br /&gt;
| Spawns in a Katana as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateKit | CreateKit ]]&lt;br /&gt;
| Spawns in a Kit as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateKukri | CreateKukri ]]&lt;br /&gt;
| Spawns in a Kukri as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateLightCrossbow | CreateLightCrossbow ]]&lt;br /&gt;
| Spawns in a Light Crossbow as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateLightFlail | CreateLightFlail ]]&lt;br /&gt;
| Spawns in a Light Flail as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateLightHammer | CreateLightHammer ]]&lt;br /&gt;
| Spawns in a Light Hammer as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateLightMace | CreateLightMace ]]&lt;br /&gt;
| Spawns in a Light Mace as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateLockPick | CreateLockPick ]]&lt;br /&gt;
| Spawns in a Lock Pick as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateLongbow | CreateLongbow ]]&lt;br /&gt;
| Spawns in a Longbow as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateLongSword | CreateLongSword ]]&lt;br /&gt;
| Spawns in a Long Sword as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateMorningstar | CreateMorningstar ]]&lt;br /&gt;
| Spawns in a Morningstar as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateObject | CreateObject ]]&lt;br /&gt;
| Create an object of a specified type at a given location&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateObjectVoid | CreateObjectVoid ]]&lt;br /&gt;
| Similiar to CreateObject() but does not return the object created.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreatePotion | CreatePotion ]]&lt;br /&gt;
| Creates a random potion in a container as part of the treasure system.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateRapier | CreateRapier ]]&lt;br /&gt;
| Spawns in a Rapier as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateScimitar | CreateScimitar ]]&lt;br /&gt;
| Spawns in a Scimitar as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateScythe | CreateScythe ]]&lt;br /&gt;
| Spawns in a Scythe as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateShortbow | CreateShortbow ]]&lt;br /&gt;
| Spawns in a Shortbow as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateShortsword | CreateShortsword ]]&lt;br /&gt;
| Spawns in a Shortsword as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateShuriken | CreateShuriken ]]&lt;br /&gt;
| Spawns in a Shuriken as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateSickle | CreateSickle ]]&lt;br /&gt;
| Spawns in a Sickle as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateSling | CreateSling ]]&lt;br /&gt;
| Spawns in a Sling as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateSpear | CreateSpear ]]&lt;br /&gt;
| Spawns in a Spear as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateSpecificDruidWeapon | CreateSpecificDruidWeapon ]]&lt;br /&gt;
| Spawns in a Specific Druid Weapon as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateSpecificExotic | CreateSpecificExotic ]]&lt;br /&gt;
| Spawns in a Specific Exotic Item as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateSpecificHeavyArmor | CreateSpecificHeavyArmor ]]&lt;br /&gt;
| Spawns in a Specific Heavy Armor as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateSpecificLightArmor | CreateSpecificLightArmor ]]&lt;br /&gt;
| Spawns in a Specific Light Armor as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateSpecificMartial | CreateSpecificMartial ]]&lt;br /&gt;
| Spawns in a Specific Martial Item as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateSpecificMediumArmor | CreateSpecificMediumArmor ]]&lt;br /&gt;
| Spawns in a Specific Medium Armor as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateSpecificMiscItem | CreateSpecificMiscItem ]]&lt;br /&gt;
| Spawns in a Specific Item as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateSpecificMonkWeapon | CreateSpecificMonkWeapon ]]&lt;br /&gt;
| Spawns in a Specific Monk Weapon as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateSpecificRodStaffWand | CreateSpecificRodStaffWand ]]&lt;br /&gt;
| Spawns in a Rod, Staff, or Wand as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateSpecificSimple | CreateSpecificSimple ]]&lt;br /&gt;
| Spawns in a Simple Weapon as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateSpecificWizardWeapon | CreateSpecificWizardWeapon ]]&lt;br /&gt;
| Spawns in a Specific Wizard Weapon as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateStaff | CreateStaff ]]&lt;br /&gt;
| Spawns in a Staff as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateTable2Item | CreateTable2Item ]]&lt;br /&gt;
| Randomly creates an item on an object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateThrowingAxe | CreateThrowingAxe ]]&lt;br /&gt;
| Spawns in a Throwing Axe as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateTrapKit | CreateTrapKit ]]&lt;br /&gt;
| Spawns in a Trap Kit as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateTwoBladedSword | CreateTwoBladedSword ]]&lt;br /&gt;
| Spawns in a Two Bladed Sword as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateWarhammer | CreateWarhammer ]]&lt;br /&gt;
| Spawns in a Warhammer as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[dbCreateItemOnObject | dbCreateItemOnObject ]]&lt;br /&gt;
| This function creates the item for the NWN Treasure Distribution System.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GenerateBookTreasure | GenerateBookTreasure ]]&lt;br /&gt;
| This Function is part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GenerateBossTreasure | GenerateBossTreasure ]]&lt;br /&gt;
| Generates boss-level treasure.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GenerateHighTreasure | GenerateHighTreasure ]]&lt;br /&gt;
| This function creates High Level Treasure&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GenerateLowTreasure | GenerateLowTreasure ]]&lt;br /&gt;
| This script creates Low value treasure in the container&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GenerateMediumTreasure | GenerateMediumTreasure ]]&lt;br /&gt;
| Spawns in treasure as part of the random treasure distribution.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GenerateNPCTreasure | GenerateNPCTreasure ]]&lt;br /&gt;
| Use the random treasure functions to generate appropriate treasure for the creature to drop.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GenerateTreasure | GenerateTreasure ]]&lt;br /&gt;
| This is the Main function in the NWN Treasure Distribution System&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetBackpackMatch | GetBackpackMatch ]]&lt;br /&gt;
| Determines if the PC carries the proper items to create a new item.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetIsItemPropertyValid | GetIsItemPropertyValid ]]&lt;br /&gt;
| Checks if an itemproperty is valid.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetIsValidCombination | GetIsValidCombination ]]&lt;br /&gt;
| Determines if items within a container are valid for combining into a new item.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetMaterialComponentTag | GetMaterialComponentTag ]]&lt;br /&gt;
| Gets the tag of the material component required for crafting.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Give2Q4PlotItem | Give2Q4PlotItem ]]&lt;br /&gt;
| Gives a Luskan plot item to the PC speaker.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GiveFetchItemToPC | GiveFetchItemToPC ]]&lt;br /&gt;
| Gives the fetch item to the PC.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GivePlayerPersonalItem | GivePlayerPersonalItem ]]&lt;br /&gt;
| Gives the personal item of an assassination victim to the player.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[HasAnyItemOfBaseType | HasAnyItemOfBaseType ]]&lt;br /&gt;
| Cycles through the players inventory looking for any item that has a certain Base Item Type. If the Base Item Type is Armor, make sure the AC matches.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[IPCreateProficiencyFeatItemOnCreature | IPCreateProficiencyFeatItemOnCreature ]]&lt;br /&gt;
| Gives a creature all available proficiency feats.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[IPDyeArmor | IPDyeArmor ]]&lt;br /&gt;
| Changes the color of an armor.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[IPGetDamageBonusConstantFromNumber | IPGetDamageBonusConstantFromNumber ]]&lt;br /&gt;
| Converts a number into a damage bonus itemproperty constant.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[IPGetDamagePowerConstantFromNumber | IPGetDamagePowerConstantFromNumber ]]&lt;br /&gt;
| Converts a number to a damage power constant&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[IPGetIPConstCastSpellFromSpellID | IPGetIPConstCastSpellFromSpellID ]]&lt;br /&gt;
| Returns a spell&amp;#039;s corresponding itemproperty constant.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[IPGetIPWorkContainer | IPGetIPWorkContainer ]]&lt;br /&gt;
| Returns the container used for item property and appearance modifications in the module&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[IPGetItemHasProperty | IPGetItemHasProperty ]]&lt;br /&gt;
| Checks if an item has a matching itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[IPGetItemPropertyByID | IPGetItemPropertyByID ]]&lt;br /&gt;
| Returns an itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[IPGetItemSequencerProperty | IPGetItemSequencerProperty ]]&lt;br /&gt;
| Checks the sequencer property of an item.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[IPGetModifiedArmor | IPGetModifiedArmor ]]&lt;br /&gt;
| Copies and modifies an armor and returns it as an object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[IPGetNextArmorAppearanceType | IPGetNextArmorAppearanceType ]]&lt;br /&gt;
| Returns the next valid appearance type for an armor.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[IPGetNumberOfAppearances | IPGetNumberOfAppearances ]]&lt;br /&gt;
| Returns the number of armor part variations for the specified part.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[IPGetRandomArmorAppearanceType | IPGetRandomArmorAppearanceType ]]&lt;br /&gt;
| Returns a random valid armor appearance type of the appropriate part.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[IPGetWeaponEnhancementBonus | IPGetWeaponEnhancementBonus ]]&lt;br /&gt;
| Returns a weapon&amp;#039;s enhancement bonus.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[IPRemoveAllItemProperties | IPRemoveAllItemProperties ]]&lt;br /&gt;
| Removes all itemproperties from an item.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[IPRemoveMatchingItemProperties | IPRemoveMatchingItemProperties ]]&lt;br /&gt;
| Removes itemproperties of a given type, duration, and subtype from an item.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[IPSafeAddItemProperty | IPSafeAddItemProperty ]]&lt;br /&gt;
| Safely add an itemproperty to an item.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[IPSetWeaponEnhancementBonus | IPSetWeaponEnhancementBonus ]]&lt;br /&gt;
| Sets an enhancement bonus on a weapon.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[IPUpgradeWeaponEnhancementBonus | IPUpgradeWeaponEnhancementBonus ]]&lt;br /&gt;
| Upgrades a weapon&amp;#039;s enhancement bonus.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[IPWildShapeCopyItemProperties | IPWildShapeCopyItemProperties ]]&lt;br /&gt;
| Copies itemproperties from one item to another.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[IsValidBaseItem | IsValidBaseItem ]]&lt;br /&gt;
| Checks to see if the baseitem type matches the one in the array AND if the item is &amp;quot;magical&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyAbilityBonus | ItemPropertyAbilityBonus ]]&lt;br /&gt;
| Sets an ability bonus itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyACBonus | ItemPropertyACBonus ]]&lt;br /&gt;
| Sets an armor class bonus itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyACBonusVsAlign | ItemPropertyACBonusVsAlign ]]&lt;br /&gt;
| Sets an &amp;quot;armor class bonus against an alignment group&amp;quot; itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyACBonusVsDmgType | ItemPropertyACBonusVsDmgType ]]&lt;br /&gt;
| Sets an &amp;quot;armor class bonus against damage type&amp;quot; itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyACBonusVsRace | ItemPropertyACBonusVsRace ]]&lt;br /&gt;
| Sets an &amp;quot;armor class bonus against racial type&amp;quot; itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyACBonusVsSAlign | ItemPropertyACBonusVsSAlign ]]&lt;br /&gt;
| Sets an &amp;quot;armor class bonus against specific alignment&amp;quot; itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyAdditional | ItemPropertyAdditional ]]&lt;br /&gt;
| Returns a generic additional itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyArcaneSpellFailure | ItemPropertyArcaneSpellFailure ]]&lt;br /&gt;
| Sets an itemproperty which modifies an arcane spell failure factor.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyAttackBonus | ItemPropertyAttackBonus ]]&lt;br /&gt;
| Sets an attack bonus itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyAttackBonusVsAlign | ItemPropertyAttackBonusVsAlign ]]&lt;br /&gt;
| Sets an &amp;quot;attack bonus versus alignment group&amp;quot; itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyAttackBonusVsRace | ItemPropertyAttackBonusVsRace ]]&lt;br /&gt;
| Sets an &amp;quot;attack bonus versus race&amp;quot; itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyAttackBonusVsSAlign | ItemPropertyAttackBonusVsSAlign ]]&lt;br /&gt;
| Sets an &amp;quot;attack bonus versus specific alignment&amp;quot; itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyAttackPenalty | ItemPropertyAttackPenalty ]]&lt;br /&gt;
| Sets an attack penalty itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyBonusFeat | ItemPropertyBonusFeat ]]&lt;br /&gt;
| Sets a bonus feat itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyBonusLevelSpell | ItemPropertyBonusLevelSpell ]]&lt;br /&gt;
| Sets a &amp;quot;bonus spell of a specified level&amp;quot; itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyBonusSavingThrow | ItemPropertyBonusSavingThrow ]]&lt;br /&gt;
| Sets a saving throw bonus itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyBonusSavingThrowVsX | ItemPropertyBonusSavingThrowVsX ]]&lt;br /&gt;
| Sets a &amp;quot;saving throw bonus&amp;quot; itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyBonusSpellResistance | ItemPropertyBonusSpellResistance ]]&lt;br /&gt;
| Sets a &amp;quot;spell resistance bonus&amp;quot; itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyCastSpell | ItemPropertyCastSpell ]]&lt;br /&gt;
| Sets a &amp;quot;cast spell&amp;quot; itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyContainerReducedWeight | ItemPropertyContainerReducedWeight ]]&lt;br /&gt;
| Sets a &amp;quot;reduced weight container&amp;quot; itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyDamageBonus | ItemPropertyDamageBonus ]]&lt;br /&gt;
| Sets a damage bonus itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyDamageBonusVsAlign | ItemPropertyDamageBonusVsAlign ]]&lt;br /&gt;
| Sets a &amp;quot;damage bonus versus alignment group&amp;quot; itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyDamageBonusVsRace | ItemPropertyDamageBonusVsRace ]]&lt;br /&gt;
| Sets a &amp;quot;damage bonus versus racial type&amp;quot; itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyDamageBonusVsSAlign | ItemPropertyDamageBonusVsSAlign ]]&lt;br /&gt;
| Sets a &amp;quot;damage bonus versus specific alignment&amp;quot; itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyDamageImmunity | ItemPropertyDamageImmunity ]]&lt;br /&gt;
| Sets a damage immunity itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyDamagePenalty | ItemPropertyDamagePenalty ]]&lt;br /&gt;
| Sets a damage penalty itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyDamageReduction | ItemPropertyDamageReduction ]]&lt;br /&gt;
| Sets a damage reduction itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyDamageResistance | ItemPropertyDamageResistance ]]&lt;br /&gt;
| Sets a damage resistance itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyDamageVulnerability | ItemPropertyDamageVulnerability ]]&lt;br /&gt;
| Sets a damage vulnerability itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyDarkvision | ItemPropertyDarkvision ]]&lt;br /&gt;
| Sets a darkvision itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyDecreaseAbility | ItemPropertyDecreaseAbility ]]&lt;br /&gt;
| Sets a decrease ability itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyDecreaseAC | ItemPropertyDecreaseAC ]]&lt;br /&gt;
| Sets a &amp;quot;decrease armor class&amp;quot; itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyDecreaseSkill | ItemPropertyDecreaseSkill ]]&lt;br /&gt;
| Sets a decrease skill item property.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyEnhancementBonus | ItemPropertyEnhancementBonus ]]&lt;br /&gt;
| Sets an enhancement bonus item property.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyEnhancementBonusVsAlign | ItemPropertyEnhancementBonusVsAlign ]]&lt;br /&gt;
| Sets an &amp;quot;enhancement bonus versus alignment group&amp;quot; itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyEnhancementBonusVsRace | ItemPropertyEnhancementBonusVsRace ]]&lt;br /&gt;
| Sets an &amp;quot;enhancement bonus versus racial type&amp;quot; itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyEnhancementBonusVsSAlign | ItemPropertyEnhancementBonusVsSAlign ]]&lt;br /&gt;
| Sets an &amp;quot;enhancement bonus versus specific alignment&amp;quot; itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyEnhancementPenalty | ItemPropertyEnhancementPenalty ]]&lt;br /&gt;
| Sets an enhancement penalty ability bonus.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyExtraMeleeDamageType | ItemPropertyExtraMeleeDamageType ]]&lt;br /&gt;
| Sets an &amp;quot;extra melee damagetype&amp;quot; itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyExtraRangeDamageType | ItemPropertyExtraRangeDamageType ]]&lt;br /&gt;
| Sets an &amp;quot;extra ranged damagetype&amp;quot; itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyFreeAction | ItemPropertyFreeAction ]]&lt;br /&gt;
| Sets a free action (freedom of movement) itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyHaste | ItemPropertyHaste ]]&lt;br /&gt;
| Sets a haste itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyHealersKit | ItemPropertyHealersKit ]]&lt;br /&gt;
| Sets a healers&amp;#039; kit itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyHolyAvenger | ItemPropertyHolyAvenger ]]&lt;br /&gt;
| Sets a holy avenger itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyImmunityMisc | ItemPropertyImmunityMisc ]]&lt;br /&gt;
| Sets an immunity itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyImmunityToSpellLevel | ItemPropertyImmunityToSpellLevel ]]&lt;br /&gt;
| Sets an &amp;quot;immunity to spell level&amp;quot; itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyImprovedEvasion | ItemPropertyImprovedEvasion ]]&lt;br /&gt;
| Sets an improved evasion itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyKeen | ItemPropertyKeen ]]&lt;br /&gt;
| Sets a keen itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyLight | ItemPropertyLight ]]&lt;br /&gt;
| Sets a light itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyLimitUseByAlign | ItemPropertyLimitUseByAlign ]]&lt;br /&gt;
| Sets an &amp;quot;only useable by alignment group&amp;quot; itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyLimitUseByClass | ItemPropertyLimitUseByClass ]]&lt;br /&gt;
| Sets an &amp;quot;only useable by class&amp;quot; itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyLimitUseByRace | ItemPropertyLimitUseByRace ]]&lt;br /&gt;
| Sets an &amp;quot;only useable by race&amp;quot; itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyLimitUseBySAlign | ItemPropertyLimitUseBySAlign ]]&lt;br /&gt;
| Sets an &amp;quot;only useable by specific alignment&amp;quot; itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyMassiveCritical | ItemPropertyMassiveCritical ]]&lt;br /&gt;
| Sets a massive criticals itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyMaterial | ItemPropertyMaterial ]]&lt;br /&gt;
| Returns the itemproperty material.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyMaxRangeStrengthMod | ItemPropertyMaxRangeStrengthMod ]]&lt;br /&gt;
| Sets a mighty itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyMonsterDamage | ItemPropertyMonsterDamage ]]&lt;br /&gt;
| Sets a monster damage itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyNoDamage | ItemPropertyNoDamage ]]&lt;br /&gt;
| Sets a no damage itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyOnHitCastSpell | ItemPropertyOnHitCastSpell ]]&lt;br /&gt;
| Sets an &amp;quot;on hit cast spell&amp;quot; item property.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyOnHitProps | ItemPropertyOnHitProps ]]&lt;br /&gt;
| Sets an OnHit itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyOnMonsterHitProperties | ItemPropertyOnMonsterHitProperties ]]&lt;br /&gt;
| Sets an &amp;quot;on monster hit&amp;quot; itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyReducedSavingThrow | ItemPropertyReducedSavingThrow ]]&lt;br /&gt;
| Sets a &amp;quot;reduced saving throw&amp;quot; item property.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyQuality | ItemPropertyQuality ]]&lt;br /&gt;
| Returns the itemproperty quality.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyReducedSavingThrowVsX | ItemPropertyReducedSavingThrowVsX ]]&lt;br /&gt;
| Sets a &amp;quot;reduced saving throw&amp;quot; itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyRegeneration | ItemPropertyRegeneration ]]&lt;br /&gt;
| Sets a regeneration itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertySkillBonus | ItemPropertySkillBonus ]]&lt;br /&gt;
| Sets a skill bonus itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertySpecialWalk | ItemPropertySpecialWalk ]]&lt;br /&gt;
| Sets a special walk itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertySpellImmunitySchool | ItemPropertySpellImmunitySchool ]]&lt;br /&gt;
| Sets an &amp;quot;immunity against spell school&amp;quot; itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertySpellImmunitySpecific | ItemPropertySpellImmunitySpecific ]]&lt;br /&gt;
| Sets an &amp;quot;immunity to specific spell&amp;quot; itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyThievesTools | ItemPropertyThievesTools ]]&lt;br /&gt;
| Sets a thieves&amp;#039; tools itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyTrap | ItemPropertyTrap ]]&lt;br /&gt;
| Sets a trap itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyTrueSeeing | ItemPropertyTrueSeeing ]]&lt;br /&gt;
| Sets a true seeing itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyTurnResistance | ItemPropertyTurnResistance ]]&lt;br /&gt;
| Sets a turn resistance itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyUnlimitedAmmo | ItemPropertyUnlimitedAmmo ]]&lt;br /&gt;
| Sets an unlimited ammo itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyVampiricRegeneration | ItemPropertyVampiricRegeneration ]]&lt;br /&gt;
| Sets a vampiric regeneration itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyVisualEffect | ItemPropertyVisualEffect ]]&lt;br /&gt;
| Allows a melee weapon have a certain glow.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyWeightIncrease | ItemPropertyWeightIncrease ]]&lt;br /&gt;
| Sets an increased weight itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ItemPropertyWeightReduction | ItemPropertyWeightReduction ]]&lt;br /&gt;
| Sets a weight reduction itemproperty.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[nDetermineClassToUse | nDetermineClassToUse ]]&lt;br /&gt;
| Determines which of a PCs three classes to use in the random treasure system.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[nNumberOfCombos | nNumberOfCombos ]]&lt;br /&gt;
| Returns number of possible combinations&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Prefers | Prefers ]]&lt;br /&gt;
| Determines whether the adventurer prefers using a weapon type.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[RemoveItemProperty | RemoveItemProperty ]]&lt;br /&gt;
| Removes an itemproperty from an item.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;author:NWN Lexicon Group, editor: Mistress, contributors: motu99, Kolyana, Kookoo&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:Functions]]&lt;br /&gt;
[[Category:Function_Categories]]&lt;/div&gt;</summary>
		<author><name>Xordac</name></author>
	</entry>
</feed>