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	<title>Category:Inventory Functions - Revision history</title>
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	<updated>2026-06-07T09:19:26Z</updated>
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		<id>https://wiki.prime-wow.com/index.php?title=Category:Inventory_Functions&amp;diff=7349&amp;oldid=prev</id>
		<title>Xordac: 1 revision imported</title>
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		<updated>2017-10-23T23:23:21Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Inventory Function Category=&lt;br /&gt;
&lt;br /&gt;
Functions that deal with a character&amp;#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Functions====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Brief Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionEquipItem | ActionEquipItem ]]&lt;br /&gt;
| Puts an item in possesion into an inventory slot.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionEquipMostEffectiveArmor | ActionEquipMostEffectiveArmor ]]&lt;br /&gt;
| Causes the calling creature to equip the best armor in its inventory.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionGiveItem | ActionGiveItem ]]&lt;br /&gt;
| Gives a specified item to a target creature.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionPickUpItem | ActionPickUpItem ]]&lt;br /&gt;
| Causes subject to run to an item and place it in inventory.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionPutDownItem | ActionPutDownItem ]]&lt;br /&gt;
| Causes the subject to place an item on the ground at it&amp;#039;s feet.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionTakeItem | ActionTakeItem ]]&lt;br /&gt;
| Takes an item from an object&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionUnequipItem | ActionUnequipItem ]]&lt;br /&gt;
| Makes the executing creature unequip an object and place it in their inventory.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CheckPartyForItem | CheckPartyForItem ]]&lt;br /&gt;
| Check party for possession of an item.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CopyObject | CopyObject ]]&lt;br /&gt;
| Duplicates the object specified.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateItemOnObject | CreateItemOnObject ]]&lt;br /&gt;
| Create a specific item in an objects inventory&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetBackpackMatch | GetBackpackMatch ]]&lt;br /&gt;
| Determines if the PC carries the proper items to create a new item.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetDroppableFlag | GetDroppableFlag ]]&lt;br /&gt;
| Determines if an item can be dropped.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetFirstItemInInventory | GetFirstItemInInventory ]]&lt;br /&gt;
| Determines the first item in an object&amp;#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetHasInventory | GetHasInventory ]]&lt;br /&gt;
| Determine whether an object has an inventory.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetInventoryDisturbItem | GetInventoryDisturbItem ]]&lt;br /&gt;
| Returns the disturbing item in an inventory OnDisturbed event.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetInventoryDisturbType | GetInventoryDisturbType ]]&lt;br /&gt;
| Determines the type of disturbance of an inventory.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetIsItemPossessedByParty | GetIsItemPossessedByParty ]]&lt;br /&gt;
| Check to see if any character in the party has the specified item.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetItemInSlot | GetItemInSlot ]]&lt;br /&gt;
| Retrieve the item in a given inventory slot of a creature.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetItemPossessedBy | GetItemPossessedBy ]]&lt;br /&gt;
| Get an item with a specific tag in a given creature or placeable&amp;#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetItemPossessedByParty | GetItemPossessedByParty ]]&lt;br /&gt;
| Check to see if the specified item belongs to anyone in the party.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetItemPossessor | GetItemPossessor ]]&lt;br /&gt;
| Get the creature or object who possesses a specified item.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetItemStackSize | GetItemStackSize ]]&lt;br /&gt;
| Determines the number of stacked items contained within an inventory object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetLastDisturbed | GetLastDisturbed ]]&lt;br /&gt;
| Determine who last disturbed the inventory of an object or creature.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetLastOpener | GetLastOpener ]]&lt;br /&gt;
| Gets the creature that last opened or destroyed the container calling this script.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetLootable | GetLootable ]]&lt;br /&gt;
| Returns the lootable state of a creature&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetModuleItemAcquired | GetModuleItemAcquired ]]&lt;br /&gt;
| Get the item acquired on an OnAcquiredItem event.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetModuleItemAcquiredBy | GetModuleItemAcquiredBy ]]&lt;br /&gt;
| Retrieves an object that acquired a module item.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetModuleItemAcquiredFrom | GetModuleItemAcquiredFrom ]]&lt;br /&gt;
| Get the last owner of the item acquired on an OnAcquiredItem event.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetModuleItemAcquiredStackSize | GetModuleItemAcquiredStackSize ]]&lt;br /&gt;
| Determines the stack size of an item belonging to a module that was just acquired.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetModuleItemLost | GetModuleItemLost ]]&lt;br /&gt;
| Get the object that was dropped on an OnUnAcquiredItem event.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetModuleItemLostBy | GetModuleItemLostBy ]]&lt;br /&gt;
| Get the creature that lost the item on an OnUnAcquiredItem event.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetNextItemInInventory | GetNextItemInInventory ]]&lt;br /&gt;
| Determines the first item in an object&amp;#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetNumItems | GetNumItems ]]&lt;br /&gt;
| Gets the number of the item that the target carries.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetNumStackedItems | GetNumStackedItems ]]&lt;br /&gt;
| Determines the number of stacked items contained within an inventory object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetPCItemLastEquipped | GetPCItemLastEquipped ]]&lt;br /&gt;
| Returns the last equipped item&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetPCItemLastEquippedBy | GetPCItemLastEquippedBy ]]&lt;br /&gt;
| Returns the PC that last equipped an item&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetPCItemLastUnequipped | GetPCItemLastUnequipped ]]&lt;br /&gt;
| Returns the last unequipped item&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetPCItemLastUnequippedBy | GetPCItemLastUnequippedBy ]]&lt;br /&gt;
| Get the PC who last unequipped an item&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetPickpocketableFlag | GetPickpocketableFlag ]]&lt;br /&gt;
| Determines if the item can be pickpocketed.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetStolenFlag | GetStolenFlag ]]&lt;br /&gt;
| Determine if an item has been stolen.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetWeight | GetWeight ]]&lt;br /&gt;
| Retrieves the weight of an individual item, or the weight of all objects carried by a single creature.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GiveNumItems | GiveNumItems ]]&lt;br /&gt;
| Gives the target the number of items specified.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[HasAnyItemOfBaseType | HasAnyItemOfBaseType ]]&lt;br /&gt;
| Cycles through the players inventory looking for any item that has a certain Base Item Type. If the Base Item Type is Armor, make sure the AC matches.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[HasGold | HasGold ]]&lt;br /&gt;
| Determines if a player has more than a certain amount of gold on them.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[HasItem | HasItem ]]&lt;br /&gt;
| Determines if a creature possesses an item.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[LootInventory | LootInventory ]]&lt;br /&gt;
| Strip everything droppable in the regular, non-equipped, inventory.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[LootInventorySlots | LootInventorySlots ]]&lt;br /&gt;
| Loot all the droppable items from the inventory slots of the victim into the inventory of the corpse object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[OpenInventory | OpenInventory ]]&lt;br /&gt;
| Opens a player&amp;#039;s inventory panel.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[RemoveItemFromParty | RemoveItemFromParty ]]&lt;br /&gt;
| Removes the specified item from whichever member of the party has it.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetItemCharges | SetItemCharges ]]&lt;br /&gt;
| Sets the number of charges left on a given item.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetItemStackSize | SetItemStackSize ]]&lt;br /&gt;
| Set the number of items in a given stack.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetLootable | SetLootable ]]&lt;br /&gt;
| Sets whether a creature leaves a lootable corpse upon death&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetPickpocketableFlag | SetPickpocketableFlag ]]&lt;br /&gt;
| Sets the pickpocketable flag on the item.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetStolenFlag | SetStolenFlag ]]&lt;br /&gt;
| Set whether the item is stolen&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SKIN_SupportEquipSkin | SKIN_SupportEquipSkin ]]&lt;br /&gt;
| Forces a creature to equip a skin item in its creature armor inventory slot.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SKIN_SupportGetSkin | SKIN_SupportGetSkin ]]&lt;br /&gt;
| Retrieves a creature&amp;#039;s skin item or creates a new one and forces an equip if the creature does not already have one.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[StripAllPersonalItemsFromEveryone | StripAllPersonalItemsFromEveryone ]]&lt;br /&gt;
| Removes henchmen &amp;#039;hired&amp;#039; items for use in the original campaign.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[TakeArtifactItem | TakeArtifactItem ]]&lt;br /&gt;
|&lt;br /&gt;
Removes the item returned by [[GetArtifactItem | GetArtifactItem ]] from the player&amp;#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[TakeComplexItem | TakeComplexItem ]]&lt;br /&gt;
| Removes the plot related item from a player&amp;#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[TakeFetchItem | TakeFetchItem ]]&lt;br /&gt;
| Removes the plot related item from a player&amp;#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[TakeGold | TakeGold ]]&lt;br /&gt;
| Removes a given amount of gold from the targets inventory, and optionally removes it from the game.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[TakeNumItems | TakeNumItems ]]&lt;br /&gt;
| Takes the number of items specified from the target.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[TakeStoryItem | TakeStoryItem ]]&lt;br /&gt;
| Removes the plot related item from a player&amp;#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[TalentBuffSelf | TalentBuffSelf ]]&lt;br /&gt;
| Used for Potions of Enhancement and Protection&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;author: NWN Lexicon Group, editor: Mistress, contributor: Axe Murderer&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:Functions]]&lt;br /&gt;
[[Category:Function_Categories]]&lt;/div&gt;</summary>
		<author><name>Xordac</name></author>
	</entry>
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