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	<title>Category:Henchmen Familiars Summoned Functions - Revision history</title>
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		<id>https://wiki.prime-wow.com/index.php?title=Category:Henchmen_Familiars_Summoned_Functions&amp;diff=7337&amp;oldid=prev</id>
		<title>Xordac: 1 revision imported</title>
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		<updated>2017-10-23T23:23:20Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Henchmen/Familiars/Summoned Function Category=&lt;br /&gt;
&lt;br /&gt;
Functions used to deal with NPC henchmen, familiars, or summoned creatures.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Functions====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Brief Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionForceFollowObject | ActionForceFollowObject ]]&lt;br /&gt;
| Forces an NPC to follow an object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionUseSkill | ActionUseSkill ]]&lt;br /&gt;
| Causes a creature to attempt to use a skill on another object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[AddHenchman | AddHenchman ]]&lt;br /&gt;
| Adds a henchman NPC to a PC.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CheckIsUnlocked | CheckIsUnlocked ]]&lt;br /&gt;
| Plays voice chat messages that indicates the locked status of a door or placeable.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ClearAssociateActions | ClearAssociateActions ]]&lt;br /&gt;
| Clear the actions of one of each type of the PC&amp;#039;s associates&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CopyLocals | CopyLocals ]]&lt;br /&gt;
| Copies locals from earlier level henchmen to newer henchman&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CreateBalor | CreateBalor ]]&lt;br /&gt;
| Summons a Balor to fight for the caster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[DestroyAllPersonalItems | DestroyAllPersonalItems ]]&lt;br /&gt;
| Destroys all henchman items.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[DestroyChapterQuestItem | DestroyChapterQuestItem ]]&lt;br /&gt;
| Destroys the chapter specific quest item given to oPC by the henchman.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[DestroyChapterRewardItem | DestroyChapterRewardItem ]]&lt;br /&gt;
| Destroys the chapter specific reward item given to oPC by the henchman.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[DoFollowMaster | DoFollowMaster ]]&lt;br /&gt;
| Make the henchman approach its master if it is too far away, depending on the distance it has been asked to keep&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[DoLevelUp | DoLevelUp ]]&lt;br /&gt;
| Levels up an NPC to appropriate PC henchman level.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[EffectSwarm | EffectSwarm ]]&lt;br /&gt;
| Returns a Swarm effect.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[EquipAppropriateWeapons | EquipAppropriateWeapons ]]&lt;br /&gt;
| Cause a creature to ready an appropriate weapon.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetAnimalCompanionCreatureType | GetAnimalCompanionCreatureType ]]&lt;br /&gt;
| Get a creature&amp;#039;s familiar creature type.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetAnimalCompanionName | GetAnimalCompanionName ]]&lt;br /&gt;
| Gets a creature&amp;#039;s familiar name.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetAssociate | GetAssociate ]]&lt;br /&gt;
| Returns an object&amp;#039;s associate.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetAssociateCRMax | GetAssociateCRMax ]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetAssociateHealMaster | GetAssociateHealMaster ]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetAssociateStartLocation | GetAssociateStartLocation ]]&lt;br /&gt;
| Gets the start location of an NPC associate.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetAssociateState | GetAssociateState ]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetAssociateType | GetAssociateType ]]&lt;br /&gt;
| Returns the associate type of the specified creature&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetBeenHired | GetBeenHired ]]&lt;br /&gt;
| Checks if a henchman has been hired.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetBehind | GetBehind ]]&lt;br /&gt;
| Causes the caller to move behind the player who is considered their Master.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetCanLevelUp | GetCanLevelUp ]]&lt;br /&gt;
| Determines if an NPC henchman should level up.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetCreatureStartingPackage | GetCreatureStartingPackage ]]&lt;br /&gt;
| Returns the default level up package&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetDidDie | GetDidDie ]]&lt;br /&gt;
| TRUE if the player has died.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetFactionMostDamagedMember | GetFactionMostDamagedMember ]]&lt;br /&gt;
| Get the member of oFactionMember&amp;#039;s faction that has taken the most hit points of damage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetFamiliarCreatureType | GetFamiliarCreatureType ]]&lt;br /&gt;
| Gets the PC&amp;#039;s animal companion creature type.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetFamiliarName | GetFamiliarName ]]&lt;br /&gt;
| Get a creature&amp;#039;s animal companion name.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetFormerMaster | GetFormerMaster ]]&lt;br /&gt;
| Determines the player that was the master of a NPC.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetGoingToBeAttackedBy | GetGoingToBeAttackedBy ]]&lt;br /&gt;
| Determines the creature that is going to attack another creature in the current combat round.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetHenchman | GetHenchman ]]&lt;br /&gt;
| Determines the henchman of a PC.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetIsPossessedFamiliar | GetIsPossessedFamiliar ]]&lt;br /&gt;
| Retrieves the controller status of a familiar.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetLastAssociateCommand | GetLastAssociateCommand ]]&lt;br /&gt;
| Get the last command issued to a given associate.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetLastHostileActor | GetLastHostileActor ]]&lt;br /&gt;
| Gets the last living, non plot creature that performed a hostile act against the object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetListenPatternNumber | GetListenPatternNumber ]]&lt;br /&gt;
| Check if a conversation pattern has been activated in an OnConversation event.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetLockedObject | GetLockedObject ]]&lt;br /&gt;
| Finds the closest locked object up to a maximum of 10 objects away.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetMaster | GetMaster ]]&lt;br /&gt;
| Determine who controls a creature.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetMatchedSubstring | GetMatchedSubstring ]]&lt;br /&gt;
| Get a matched substring specified by a listen pattern.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetMatchedSubstringsCount | GetMatchedSubstringsCount ]]&lt;br /&gt;
| Get the number of listen pattern substrings matched.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetMaxHenchmen | GetMaxHenchmen ]]&lt;br /&gt;
| Gets the maximum number of henchmen&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetWorkingForPlayer | GetWorkingForPlayer ]]&lt;br /&gt;
| Returns if the henchman is working for the player.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GiveChapterRewardItem | GiveChapterRewardItem ]]&lt;br /&gt;
| Gives a reward item to the player.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GivePersonalItem | GivePersonalItem ]]&lt;br /&gt;
| Makes the henchman give his or her personal item to the player.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[HasChapterRewardItem | HasChapterRewardItem ]]&lt;br /&gt;
| Checks if player has the chapter reward item.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[HasPersonalItem | HasPersonalItem ]]&lt;br /&gt;
| Checks if the player has the henchmanâs personal item.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[IsBusy | IsBusy ]]&lt;br /&gt;
| Determines whether an associate is busy.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[LevelUpHenchman | LevelUpHenchman ]]&lt;br /&gt;
| Levels up a creature using the default settings.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[OpenInventory | OpenInventory ]]&lt;br /&gt;
| Opens a player&amp;#039;s inventory panel.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[OpenNearestLock | OpenNearestLock ]]&lt;br /&gt;
| Doesnât work.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[PC | PC ]]&lt;br /&gt;
| debug function for displaying strings. Returns the first pc in the area&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[RemoveHenchman | RemoveHenchman ]]&lt;br /&gt;
| Removes the henchmen from the employ of a PC.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[RemoveSummonedAssociate | RemoveSummonedAssociate ]]&lt;br /&gt;
| Removes an associate NPC from the service of a PC.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ResetHenchmenState | ResetHenchmenState ]]&lt;br /&gt;
| Henchman becomes available for other instructions by PC.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetAssociateListenPatterns | SetAssociateListenPatterns ]]&lt;br /&gt;
| Prepares an associate (henchman, summoned, familiar) to be commanded.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetAssociateStartLocation | SetAssociateStartLocation ]]&lt;br /&gt;
| Sets an NPC associate&amp;#039;s start location to it&amp;#039;s current location.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetAssociateState | SetAssociateState ]]&lt;br /&gt;
| Changes the behavior of an associate.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetBeenHired | SetBeenHired ]]&lt;br /&gt;
| Sets whether a henchman has been hired before&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetDidDie | SetDidDie ]]&lt;br /&gt;
| Stores if the henchman has just died&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetFormerMaster | SetFormerMaster ]]&lt;br /&gt;
| Marks someone as an NPC henchman&amp;#039;s former master PC.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetIsBusy | SetIsBusy ]]&lt;br /&gt;
| Causes an associate to be considered busy.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetListening | SetListening ]]&lt;br /&gt;
| Sets whether an object should listen.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetListenPattern | SetListenPattern ]]&lt;br /&gt;
| Sets an object to listen to a particular pattern.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetMaxHenchmen | SetMaxHenchmen ]]&lt;br /&gt;
| Sets the maximum number of henchmen&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetSummonEffect | SetSummonEffect ]]&lt;br /&gt;
| Specifies the visual special effect and specific creature to be summoned based on the spell cast.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetWorkingForPlayer | SetWorkingForPlayer ]]&lt;br /&gt;
| Specifies the PC name the henchman is working for.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SpawnHenchman | SpawnHenchman ]]&lt;br /&gt;
| Creates the henchmen for each chapter of the original campaign of appropriate level for PC.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SpeakQuickChat | SpeakQuickChat ]]&lt;br /&gt;
| Sends a line of text overhead the henchman.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[StripAllPersonalItemsFromEveryone | StripAllPersonalItemsFromEveryone ]]&lt;br /&gt;
| Removes henchmen &amp;#039;hired&amp;#039; items for use in the original campaign.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SummonAnimalCompanion | SummonAnimalCompanion ]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SummonFamiliar | SummonFamiliar ]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[UnpossessFamiliar | UnpossessFamiliar ]]&lt;br /&gt;
| Unpossesses a familiar from its controller.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category:Functions]]&lt;br /&gt;
[[Category:Function_Categories]]&lt;/div&gt;</summary>
		<author><name>Xordac</name></author>
	</entry>
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