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		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Function Categories=&lt;br /&gt;
&lt;br /&gt;
Function categories group functions by their association to other functions. Some functions may appear in more than one category.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Action_on_Object_Functions | Action on Object ]]&lt;br /&gt;
| Functions used to perform specific actions upon a certain object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Alignment_Functions | Alignment ]]&lt;br /&gt;
| Functions that deal with alignment.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Animation_Functions | Animation ]]&lt;br /&gt;
| Animations performed by NPCs when placed within one of NPCs script event handlers.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Area_Functions | Area ]]&lt;br /&gt;
| Functions used to deal with areas.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Combat_Functions | Combat ]]&lt;br /&gt;
| Combat related functions&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Combat_Actions_Functions | Combat Actions ]]&lt;br /&gt;
| Combat action related functions.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Combat_Information_Functions | Combat Information ]]&lt;br /&gt;
| Combat information related functions.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Conversation_Functions | Conversation ]]&lt;br /&gt;
| Functions that deal with conversations.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Core_AI_Functions | Core AI ]]&lt;br /&gt;
| Functions that deal with the core artificial intelligence engine&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Core_AI_Talent_Functions | Core AI Talent ]]&lt;br /&gt;
| Functions that deal with the core AI talents&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Cut-Scene_Functions | Cut-Scene ]]&lt;br /&gt;
| Functions useful for creating a cut-scene; that is, a scene where events unfold as the person playing their character watches.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Database_Functions | Database ]]&lt;br /&gt;
| Database retrieval and storage for persistant campaigns.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Debug_Functions | Debug ]]&lt;br /&gt;
| Functions used to debug and test.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Effects_Functions | Effects ]]&lt;br /&gt;
| Functions that deal with various effects.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Encounter_Functions | Encounter ]]&lt;br /&gt;
| Functions used to deal with encounters.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Experience_Functions | Experience ]]&lt;br /&gt;
| Functions that deal with experience.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Get_Data_Functions | Get Data ]]&lt;br /&gt;
| A function that returns a value.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Get_Data_from_Creature_Functions | Get Data from Creature ]]&lt;br /&gt;
| A function that returns data from a creature.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Get_Data_from_Object_Functions | Get Data from Object ]]&lt;br /&gt;
| A function that returns data from an object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Henchmen_Familiars_Summoned_Functions | Henchmen/Familiars/Summoned ]]&lt;br /&gt;
| Functions used to deal with NPC henchmen, familiars, or summoned creatures.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Horse_Functions | Horse ]]&lt;br /&gt;
| Functions that deal with horses.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Inventory_Functions | Inventory ]]&lt;br /&gt;
| Functions that deal with a character&amp;#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Item_Creation_Functions | Item Creation ]]&lt;br /&gt;
| Functions used to deal with item creation. The itemproperty commands are special constructors - they construct an itemproperty &amp;quot;object&amp;quot; which can then be, for instance, applied to an item using the AddItemProperty command. Much like effects need to be first constructed, then applied with ApplyEffectToObject. It will often be a good idea to remove similar itemproperties from the item first. There&amp;#039;s a command in the &amp;quot;x2_inc_itemprop&amp;quot; include file called IPSafeAddItemProperty which will do that for you.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Item_Properties_Functions | Item Properties ]]&lt;br /&gt;
| Item property subsystem.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Journal_Functions | Journal ]]&lt;br /&gt;
| Functions that deal with the in-game journal.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Lighting_Effects_Functions | Lighting Effects ]]&lt;br /&gt;
| Lighting Effect related functions.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Local_Variables_Functions | Local Variables ]]&lt;br /&gt;
| Functions used to deal with local variables.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Math_Functions | Math ]]&lt;br /&gt;
| Math functions.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Miscellaneous_Functions | Miscellaneous ]]&lt;br /&gt;
| Functions that don&amp;#039;t fit into any other category.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Module_Functions | Module ]]&lt;br /&gt;
| Functions used to deal with modules.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Module_Specific_Functions | Module Specific ]]&lt;br /&gt;
| Functions found in #include files that are specific to a certain module and would not be of much use outside of that module.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Money_Functions | Money ]]&lt;br /&gt;
| Functions that deal with money.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Movement_Functions | Movement ]]&lt;br /&gt;
| Movement related functions.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Music_Effects_Functions | Music Effects ]]&lt;br /&gt;
| Music Effect related functions.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Party_Functions | Party ]]&lt;br /&gt;
| Functions that deal with parties.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:PC_Only_Functions | PC Only ]]&lt;br /&gt;
| Functions that affect a PC only.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Perception_Functions | Perception ]]&lt;br /&gt;
| Functions that deal with perception.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Private_Functions | Private Functions ]]&lt;br /&gt;
| These functions are found in scripts used within official BioWare modules. The scripts also contain a void main() which makes the script an invalid candidate for the #include compiler directive. They are provided here for the usefulness one may find by locating the script (located in the Scripts.bif archive file) and copying the function out into a local script.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Prototyped_but_Unused_Functions | Prototyped but Unused ]]&lt;br /&gt;
| These functions are prototyped but not actually declared or used by BioWare.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Reputation_Faction_Functions | Reputation/Faction ]]&lt;br /&gt;
| Functions that deal with reputation or faction.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Saving_Throw_Functions | Saving Throw ]]&lt;br /&gt;
| Functions used to deal with saving throws.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Server_Functions | Server ]]&lt;br /&gt;
| Functions that deal with the host server.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Sound_Effects_Functions | Sound Effects ]]&lt;br /&gt;
| Sound Effect related functions.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Spell_Casting_Effects_Functions | Spell Casting Effects ]]&lt;br /&gt;
| Spell Casting Effect related functions.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Spells_Functions | Spells ]]&lt;br /&gt;
| Functions that deal with spells.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Stores_Functions | Stores ]]&lt;br /&gt;
| Functions that deal with stores.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:String_Functions | String ]]&lt;br /&gt;
| Functions that deal with string manipulation.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Talents_Skills_Feats_Functions | Talents/Skills/Feats ]]&lt;br /&gt;
| Functions used to deal with talents, skills, and feats.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Targeting_Functions | Targeting ]]&lt;br /&gt;
| Functions that deal with targeting.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Time_Functions | Time ]]&lt;br /&gt;
| Functions that deal with time.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Traps_Functions | Traps ]]&lt;br /&gt;
| Functions that deal with traps.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Type_Casting_Conversion_Functions | Type Casting/Conversion ]]&lt;br /&gt;
| Functions that convert one variable type to another variable type.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[:Category:Visual_Effects_Functions | Visual Effects ]]&lt;br /&gt;
| Visual Effect related functions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;author: NWN Lexicon Group, editor: Mistress&amp;lt;/font&amp;gt;&lt;br /&gt;
[[Category:Base]]&lt;/div&gt;</summary>
		<author><name>Xordac</name></author>
	</entry>
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