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	<title>Category:Combat Functions - Revision history</title>
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	<updated>2026-06-07T07:47:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.prime-wow.com/index.php?title=Category:Combat_Functions&amp;diff=7251&amp;oldid=prev</id>
		<title>Xordac: 1 revision imported</title>
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		<updated>2017-10-23T23:23:15Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Combat Function Category=&lt;br /&gt;
&lt;br /&gt;
Combat related functions&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Functions====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Brief Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionCounterSpell | ActionCounterSpell ]]&lt;br /&gt;
| Causes the caller to enter the counterspell modal combat mode.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionUseFeat | ActionUseFeat ]]&lt;br /&gt;
| Causes an NPC to use a feat on oTarget.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[AssociateCheck | AssociateCheck ]]&lt;br /&gt;
| Checks whether an object is an henchman or not.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[BashDoorCheck | BashDoorCheck ]]&lt;br /&gt;
| Used in DetermineCombatRound to keep a henchmen bashing doors.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CheckEnemyGroupingOnTarget | CheckEnemyGroupingOnTarget ]]&lt;br /&gt;
| Gets the number of enemies in a sphere shape around a target.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CheckFriendlyFireOnTarget | CheckFriendlyFireOnTarget ]]&lt;br /&gt;
| Gets how many friendly creatures are within a spherical range of a target object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[chooseTactics | chooseTactics ]]&lt;br /&gt;
| Determines class-specific tactics.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[DetermineClassToUse | DetermineClassToUse ]]&lt;br /&gt;
| Looks at the character classes of a NPC and determines which one to use in combat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[DetermineCombatRound | DetermineCombatRound ]]&lt;br /&gt;
| Determines NPC actions during any given round.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[EffectDamageReduction | EffectDamageReduction ]]&lt;br /&gt;
| Create a Damage Reduction effect.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[EffectDamageResistance | EffectDamageResistance ]]&lt;br /&gt;
| Returns a new effect object that makes the target more resistant to certain types of damage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[EffectDamageShield | EffectDamageShield ]]&lt;br /&gt;
| Creates a damage shield around the target that will damage successful attackers.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[EffectDeath | EffectDeath ]]&lt;br /&gt;
| Create a Death effect.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetAheadLocation | GetAheadLocation ]]&lt;br /&gt;
| This function returns a location directly in front of the target.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetBehindLocation | GetBehindLocation ]]&lt;br /&gt;
| Returns location directly behind the target and facing same direction as the target.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetCombatCondition | GetCombatCondition ]]&lt;br /&gt;
| Determine whether the specified X0_COMBAT_FLAG_* is set on the target.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetFlankingLeftLocation | GetFlankingLeftLocation ]]&lt;br /&gt;
| Returns a location on the left flank of the target.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetFlankingRightLocation | GetFlankingRightLocation ]]&lt;br /&gt;
| Returns a location that is the right flank (to the right and slightly behind) the target.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetForwardFlankingLeftLocation | GetForwardFlankingLeftLocation ]]&lt;br /&gt;
| Returns location to the forward left flank of the target.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetForwardFlankingRightLocation | GetForwardFlankingRightLocation ]]&lt;br /&gt;
| Returns location to the forward right flank of the target.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetGoingToBeAttackedBy | GetGoingToBeAttackedBy ]]&lt;br /&gt;
| Determines the creature that is going to attack another creature in the current combat round.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetIsFighting | GetIsFighting ]]&lt;br /&gt;
| Determines whether a creature is &amp;quot;fighting&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetLastHostileActor | GetLastHostileActor ]]&lt;br /&gt;
| Gets the last living, non plot creature that performed a hostile act against the object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetOppositeLocation | GetOppositeLocation ]]&lt;br /&gt;
| Returns a location that is directly behind the target.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[JumpToWeakestEnemy | JumpToWeakestEnemy ]]&lt;br /&gt;
| Makes the caller jump to the most damaged enemy.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[RestoreBaseAttackBonus | RestoreBaseAttackBonus ]]&lt;br /&gt;
| Restores the number of base attacks back to it&amp;#039;s original state.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SearchForPlayer | SearchForPlayer ]]&lt;br /&gt;
| Makes a guard search for and attack the nearest PC.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetBaseAttackBonus | SetBaseAttackBonus ]]&lt;br /&gt;
| Sets the number of base attacks for the specified creature.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetCombatCondition | SetCombatCondition ]]&lt;br /&gt;
| Set one of the X0_COMBAT_FLAG_* values on the target.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SpecialTactics | SpecialTactics ]]&lt;br /&gt;
| Checks for the special tactics flags and chooses tactics appropriately for each.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SpecialTacticsAmbusher | SpecialTacticsAmbusher ]]&lt;br /&gt;
| Special tactics for ambushers.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SpecialTacticsCowardly | SpecialTacticsCowardly ]]&lt;br /&gt;
| Special tactics for cowardly creatures.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SpecialTacticsDefensive | SpecialTacticsDefensive ]]&lt;br /&gt;
| Special tactics for defensive fighters.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SpecialTacticsRanged | SpecialTacticsRanged ]]&lt;br /&gt;
| Special tactics for ranged fighters.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[TalentRangedAttackers | TalentRangedAttacker ]]&lt;br /&gt;
| Determines course of action for spell-casting NPC while being attacked by ranged foes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category:Functions]]&lt;br /&gt;
[[Category:Function_Categories]]&lt;/div&gt;</summary>
		<author><name>Xordac</name></author>
	</entry>
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