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		<id>https://wiki.prime-wow.com/index.php?title=Category:Action_on_Object_Functions&amp;diff=7208</id>
		<title>Category:Action on Object Functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.prime-wow.com/index.php?title=Category:Action_on_Object_Functions&amp;diff=7208"/>
		<updated>2014-02-17T00:40:49Z</updated>

		<summary type="html">&lt;p&gt;76.126.70.158: closed the unclosed &amp;#039;functions&amp;#039; category ref&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Action on Object Function Category=&lt;br /&gt;
&lt;br /&gt;
Functions used to perform specific actions upon a certain object.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Functions====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Brief Description&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionAttack | ActionAttack ]]&lt;br /&gt;
| Initiates an attack between two creatures or a creature and an object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionCastSpellAtLocation | ActionCastSpellAtLocation ]]&lt;br /&gt;
| Cast a spell at a specific location.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionCastSpellAtObject | ActionCastSpellAtObject ]]&lt;br /&gt;
| Cast a spell at an object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionCloseDoor | ActionCloseDoor ]]&lt;br /&gt;
| An action that causes an object to close a door.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionCounterSpell | ActionCounterSpell ]]&lt;br /&gt;
| Causes the caller to enter the counterspell modal combat mode.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionDoCommand | ActionDoCommand ]]&lt;br /&gt;
| Inserts a command into the Action Queue.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionEquipItem | ActionEquipItem ]]&lt;br /&gt;
| Puts an item in possession into an inventory slot.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionEquipMostDamagingMelee | ActionEquipMostDamagingMelee ]]&lt;br /&gt;
| Causes the calling creature to equip its most damaging weapon.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionEquipMostDamagingRanged | ActionEquipMostDamagingRanged ]]&lt;br /&gt;
| Causes the calling creature to equip the most damaging ranged weapon in its inventory.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionEquipMostEffectiveArmor | ActionEquipMostEffectiveArmor ]]&lt;br /&gt;
| Causes the calling creature to equip the best armor in its inventory.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionForceFollowObject | ActionForceFollowObject ]]&lt;br /&gt;
| Forces an NPC to follow an object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionForceMoveToLocation | ActionForceMoveToLocation ]]&lt;br /&gt;
| Attempts to move an NPC to a location.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionForceMoveToObject | ActionForceMoveToObject ]]&lt;br /&gt;
| Attempts to move an NPC to a certain distance of a target object even if a clear path doesn&#039;t exist.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionGiveItem | ActionGiveItem ]]&lt;br /&gt;
| Gives a specified item to a target creature.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionInteractObject | ActionInteractObject ]]&lt;br /&gt;
| Causes a creature or PC to use an object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionJumpToLocation | ActionJumpToLocation ]]&lt;br /&gt;
| Instantly sends the calling object to the position of locTarget.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionJumpToObject | ActionJumpToObject ]]&lt;br /&gt;
| Teleports the calling object to the nearest valid location by the target.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionLockObject | ActionLockObject ]]&lt;br /&gt;
| An action that will cause a creature to lock a door or other unlocked object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionMoveToLocation | ActionMoveToLocation ]]&lt;br /&gt;
| Moves an NPC to a location before executing further actions in the action queue.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionMoveToObject | ActionMoveToObject ]]&lt;br /&gt;
| Cause action subject to move to a certain distance of a target object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionOpenDoor | ActionOpenDoor ]]&lt;br /&gt;
| An action that will cause a creature to open a door.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionPauseConversation | ActionPauseConversation ]]&lt;br /&gt;
| Pause the current conversation.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionPickUpItem | ActionPickUpItem ]]&lt;br /&gt;
| Causes subject to run to an item and place it in inventory.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionPlayAnimation | ActionPlayAnimation ]]&lt;br /&gt;
| Plays an animation (fire and forget, looping, or placeable) before executing the next action in the queue.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionPsionicCharm | ActionPsionicCharm ]]&lt;br /&gt;
| Attempts a confusion attack on target.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionPsionicMB | ActionPsionicMB ]]&lt;br /&gt;
| Attempts a stun attack in a cone shaped spell out to 15.0 meters.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionPutDownItem | ActionPutDownItem ]]&lt;br /&gt;
| Causes the subject to place an item on the ground at it&#039;s feet.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionRandomWalk | ActionRandomWalk ]]&lt;br /&gt;
| Causes the subject to walk to a random location close to itself.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionRest | ActionRest ]]&lt;br /&gt;
| Causes the creature to rest.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionResumeConversation | ActionResumeConversation ]]&lt;br /&gt;
| Resume a conversation after it has been paused.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionSit | ActionSit ]]&lt;br /&gt;
| Causes a creature to attempt to sit on something.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionSpeakString | ActionSpeakString ]]&lt;br /&gt;
| Causes an object to speak.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionSpeakStringByStrRef | ActionSpeakStringByStrRef ]]&lt;br /&gt;
| Causes the creature to speak a translated string.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionStartConversation | ActionStartConversation ]]&lt;br /&gt;
| NPC action to start a conversation with a PC&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionTakeItem | ActionTakeItem ]]&lt;br /&gt;
| Takes an item from an object&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionUnequipItem | ActionUnequipItem ]]&lt;br /&gt;
| Makes the executing creature unequip an object and place it in their inventory.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionUnlockObject | ActionUnlockObject ]]&lt;br /&gt;
| Causes a creature to unlock a door or other locked object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionUseFeat | ActionUseFeat ]]&lt;br /&gt;
| Causes an NPC to use a feat on oTarget.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionUseSkill | ActionUseSkill ]]&lt;br /&gt;
| Causes a creature to attempt to use a skill on another object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionUseTalentOnObject | ActionUseTalentOnObject ]]&lt;br /&gt;
| Use tChosenTalent on oTarget.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ActionWait | ActionWait ]]&lt;br /&gt;
| Adds a wait action to an objects queue.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[AnimActionChallengeIntruder | AnimActionChallengeIntruder ]]&lt;br /&gt;
| Challenges a PC from an NPC if they have not yet been challenged.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[AssignCommand | AssignCommand ]]&lt;br /&gt;
| Assigns an action command to a creature to act on.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[BeginConversation | BeginConversation ]]&lt;br /&gt;
| Attempts to start a conversation immediately.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CheckCurrentModes | CheckCurrentModes ]]&lt;br /&gt;
| Check to see if we should switch on or off the detect or stealth modes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[CheckIsCivilized | CheckIsCivilized ]]&lt;br /&gt;
| Marks the caller as civilized based on its racialtype.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ClearActions | ClearActions ]]&lt;br /&gt;
|&lt;br /&gt;
This is a wrapper for [[ClearAllActions | ClearAllActions ]].&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ClearAllActions | ClearAllActions ]]&lt;br /&gt;
| Clears currently queued actions from the calling object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ClearAssociateActions | ClearAssociateActions ]]&lt;br /&gt;
| Clear the actions of one of each type of the PC&#039;s associates&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ClearNearbyFriendActions | ClearNearbyFriendActions ]]&lt;br /&gt;
| Clears the actions of a creature and all nearby friends&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[DayToNight | DayToNight ]]&lt;br /&gt;
| Changes the current Day/Night cycle for this player to night&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[DelayCommand | DelayCommand ]]&lt;br /&gt;
| Delays an assigned action for a period of time.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[DestroyObject | DestroyObject ]]&lt;br /&gt;
| Destroy an object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[DoDoorAction | DoDoorAction ]]&lt;br /&gt;
| Does specific action to target door.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[DoPlaceableObjectAction | DoPlaceableObjectAction ]]&lt;br /&gt;
| Starts a placeable object special action.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[EquipAppropriateWeapons | EquipAppropriateWeapons ]]&lt;br /&gt;
| Cause a creature to ready an appropriate weapon.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[EventActivateItem | EventActivateItem ]]&lt;br /&gt;
| Returns an event of type Activate Item.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[EventConversation | EventConversation ]]&lt;br /&gt;
| Returns an event of type Conversation.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[EventUserDefined | EventUserDefined ]]&lt;br /&gt;
| Returns an event of the type nUserDefinedEventNumber.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ForceRest | ForceRest ]]&lt;br /&gt;
| Fully restores a creature&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetCurrentAction | GetCurrentAction ]]&lt;br /&gt;
| Returns the currently executing Action.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetDamageDealtByType | GetDamageDealtByType ]]&lt;br /&gt;
| Determines the amount of damage of a specific type dealt to an object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetEnteringObject | GetEnteringObject ]]&lt;br /&gt;
| Gets the object that last opened or entered the calling object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetExitingObject | GetExitingObject ]]&lt;br /&gt;
| Get the object that last left the calling object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetIdentified | GetIdentified ]]&lt;br /&gt;
| Determines whether an object has been identified.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetIsPlaceableObjectActionPossible | GetIsPlaceableObjectActionPossible ]]&lt;br /&gt;
| Check whether a given action is valid for a given placeable object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetItemActivated | GetItemActivated ]]&lt;br /&gt;
| Retrieve the item which was activated to trigger the module&#039;s OnActivateItem event.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetItemActivatedTarget | GetItemActivatedTarget ]]&lt;br /&gt;
| Determine the activated item&#039;s target.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetItemActivatedTargetLocation | GetItemActivatedTargetLocation ]]&lt;br /&gt;
| Determine the location of the activated item&#039;s target.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetItemActivator | GetItemActivator ]]&lt;br /&gt;
| Retrieve the creature which activated an item.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetLastClosedBy | GetLastClosedBy ]]&lt;br /&gt;
| Determine which creature closed a door or placeable.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetLastDisarmed | GetLastDisarmed ]]&lt;br /&gt;
| Determine who last disarmed a trapped trigger, door or placeable object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GetLockKeyRequired | GetLockKeyRequired ]]&lt;br /&gt;
| Check whether an object requires a specific key to be unlocked.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GiveGoldToCreature | GiveGoldToCreature ]]&lt;br /&gt;
| Creates the specified amount of gold on the creature.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[GiveXPToCreature | GiveXPToCreature ]]&lt;br /&gt;
| Gives an amount of experience to the specified creature.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[JumpToLocation | JumpToLocation ]]&lt;br /&gt;
| This is a command to move instantly to the location referenced by lLocation.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[JumpToObject | JumpToObject ]]&lt;br /&gt;
| Teleports the calling object to the nearest valid location by the target.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[KillAndExplode | KillAndExplode ]]&lt;br /&gt;
| Kill and leave an exploding corpse.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[KillAndReplaceDecay | KillAndReplaceDecay ]]&lt;br /&gt;
| Kill and leave a decorative corpse that will decay after a short while.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[KillAndReplaceDecorative | KillAndReplaceDecorative ]]&lt;br /&gt;
| Kill and leave a purely decorative corpse (no name, not raiseable).&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[KillAndReplaceLootable | KillAndReplaceLootable ]]&lt;br /&gt;
| Kill and leave a lootable corpse.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[KillAndReplaceRaiseable | KillAndReplaceRaiseable ]]&lt;br /&gt;
| Kill and leave a raiseable and selectable corpse.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[KillAndReplaceSelectable | KillAndReplaceSelectable ]]&lt;br /&gt;
| Kill and leave a selectable corpse.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[MakeDrunk | MakeDrunk ]]&lt;br /&gt;
| Gets a creature drunk.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[MoveToNewLocation | MoveToNewLocation ]]&lt;br /&gt;
| Tells the object to move to a new location&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[NightToDay | NightToDay ]]&lt;br /&gt;
| Changes the current Day/Night cycle for this player to daylight&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[PlayConversationAnimation | PlayConversationAnimation ]]&lt;br /&gt;
| Makes caller face a PC and play an animation.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[RaiseCorpse | RaiseCorpse ]]&lt;br /&gt;
| Raise a given corpse from the dead with the given visual effect.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[RewardPartyGP | RewardPartyGP ]]&lt;br /&gt;
| Give gold to PC or PC&#039;s entire party&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetActionMode | SetActionMode ]]&lt;br /&gt;
| Sets the status of an action mode on a creature&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetAnimationCondition | SetAnimationCondition ]]&lt;br /&gt;
| Mark that the given creature has the given condition set.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetCreatureAppearanceType | SetCreatureAppearanceType ]]&lt;br /&gt;
| Change a creature&#039;s appearance&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetColor | SetColor ]]&lt;br /&gt;
| Sets the color for the specified color channel.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetCreatureBodyPart | SetCreatureBodyPart ]]&lt;br /&gt;
| Sets the body part model to be used on the creature specified.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetCreatureTailType | SetCreatureTailType ]]&lt;br /&gt;
| Sets the tail type of the creature specified.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetCreatureHomeWaypoint | SetCreatureHomeWaypoint ]]&lt;br /&gt;
| Check for a waypoint marked NW_HOME in the area; if it exists, mark it as the caller&#039;s home waypoint.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetCreatureWingType | SetCreatureWingType ]]&lt;br /&gt;
| Sets the wing type of the creature specified.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetCurrentFriend | SetCurrentFriend ]]&lt;br /&gt;
| Set a specific creature as the caller&#039;s friend.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetCurrentInteractionTarget | SetCurrentInteractionTarget ]]&lt;br /&gt;
| Set an object as the caller&#039;s interactive target.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetDescription | SetDescription ]]&lt;br /&gt;
| Sets the description of an object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetHardness | SetHardness ]]&lt;br /&gt;
| Sets the hardness of a door or placeable.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetIsDestroyable | SetIsDestroyable ]]&lt;br /&gt;
| Sets whether an object is destroyable.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetItemCharges | SetItemCharges ]]&lt;br /&gt;
| Sets the number of charges left on a given item.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetItemStackSize | SetItemStackSize ]]&lt;br /&gt;
| Set the number of items in a given stack.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetKeyRequiredFeedback | SetKeyRequiredFeedback ]]&lt;br /&gt;
| Set the feedback message that is displayed when trying to unlock the object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetLockKeyRequired | SetLockKeyRequired ]]&lt;br /&gt;
| When set the object can not be opened unless the opener possesses the required key.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetLockKeyTag | SetLockKeyTag ]]&lt;br /&gt;
| Set the key tag required to open the object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetLockLockable | SetLockLockable ]]&lt;br /&gt;
| Sets whether or not the object can be locked.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetLockLockDC | SetLockLockDC ]]&lt;br /&gt;
| Sets the DC for locking the object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetLockUnlockDC | SetLockUnlockDC ]]&lt;br /&gt;
| Sets the DC for unlocking the object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetName | SetName ]]&lt;br /&gt;
| Set the name of an object.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetObjectIsDestroyable | SetObjectIsDestroyable ]]&lt;br /&gt;
| Convenience function to set an object to be destroyable.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetPortraitId | SetPortraitId ]]&lt;br /&gt;
| Change the portrait of the object to use the specified portrait id.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetPortraitResRef | SetPortraitResRef ]]&lt;br /&gt;
| Change the portrait of the object to use the portrait ResRef.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SetUseableFlag | SetUseableFlag ]]&lt;br /&gt;
| Set a placeable&#039;s useable object status.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[ShoutDisturbed | ShoutDisturbed ]]&lt;br /&gt;
| Turns NPCs of the container&#039;s faction hostile towards the PC that destroyed or opened the container.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SKIN_SupportEquipSkin | SKIN_SupportEquipSkin ]]&lt;br /&gt;
| Forces a creature to equip a skin item in its creature armor inventory slot.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SoundObjectSetPosition | SoundObjectSetPosition ]]&lt;br /&gt;
| Sets the position of a sound object relative to the player(s).&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SoundObjectSetVolume | SoundObjectSetVolume ]]&lt;br /&gt;
| This function will set the volume of a placed sound object, great for creating mood effects.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[SplitCreature | SplitCreature ]]&lt;br /&gt;
| Handles the &amp;quot;split&amp;quot; functionality of the Ochre Jellies.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[TalentFlee | TalentFlee ]]&lt;br /&gt;
| Make the calling object flee from another object.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====See Also====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;author: NWN Lexicon Group, editor: Mistress, contributor: Axe Murderer&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;  &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:Functions]]&lt;br /&gt;
[[Category:Function_Categories]]&lt;/div&gt;</summary>
		<author><name>76.126.70.158</name></author>
	</entry>
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